
Weapons are specific to each class, and cannot be used by the other. Grants a level-based random weapon unlock for the current class if the current mission is successfully completed. Green briefcase with "WEAPON" on the side in yellow. Restores 30% of a character's current max HP. Open yellow-brown box with three white circular tubs inside with red X markings, and "EDF AID KIT" written underneath. Monster Attack has the fastest armor growth of any EDF game, with each Armor pickup increasing health by four points. Increases the character's maximum HP if the current mission is successfully completed. Grey bulletproof vest with "ARMOR" underneath. They can be thought of as similar to tokens to put in a slot machine each item is one spin of the reels, which may or may not result in a new weapon. Grants a level-based random weapon unlock if the current mission is successfully completed this can be a weapon the player already has, in which case unlocking it again has no effect. Green ammo can with "WEAPON" on the side. Restores 10% of the character's current maximum HP.īrown briefcase with a red X shape.

Round white tub with a red X shape on the top. For example, if an item lands on a building and the building is destroyed, the item will remain hovering in mid-air rather than falling down. Monster Attack has a more primitive physics engine than the other games (it is, for example, the only game where enemy corpses are complete intangible and can be fired and walked through), and this affects items: once an item settles on a surface, it is not affected by further physics events. Uniquely, these green dots are the highest-priority icon on the minimap: if an enemy walks over items, their red blip will be hidden under the green ones. Monster Attack features the same four items as other games, marking them as green dots on the minimap.
